Life Cycle Of App: How To Keep It Going For a Long Time

Life Cycle of App and Ways to Extend it

Apps follow various life cycle structures depending on their demands in the market and their ability to provide user experience. An app can start with first-time open and end at deleting step in next time or it can start with first-time open and end at after usage of 2-3 months or it is also possible the app has no end. App’s lifecycle is affected by many factors as per users’ and app developers perspective.

Apps have specific milestones in between the way from app stores to mobile device. Understanding its lifecycle is as important as its design and development. Most of all apps are ensured with design, purpose, users’ desire and easiness to accomplish task, but still they lack something which lead them to end as soon as they reach the users’ device. What apps lack in actual is first-impression effect on users. Popular apps like Evernote, Whatsapp, Candy Crush Saga and others are well stocked with first-impression effects and easily get an opportunity to leave second impression and so on.

Hence, to extend the lifecycle of app, you have to first understand it, learn some stages and implement them to build a milestone.

Stage 1: Factors Affecting Users’ Decision to Download an App

If I go to purchase a hammer, its grip, head and price will be first to catch my attention. Similarly, if I go to purchase an app, I will first look for its price, description, screenshots, and videos – the most affecting factors of users’ download decision. You must craft these factors the same way you design the app itself.

For e.g. You can see a screenshot of Evernote here. Look at it and examine it. Does it reveal the purpose of app? Yes, it does. It reveals the aim of app: “Write and collect everything that matters to you”. It also portrays the features of app.

CaptureStage 2: First Impression

Your app’s first impression determines whether the user will come again or not. At first time, users don’t have any task in mind. At that point, they are in a mood of taking a visit of app. They check out features in front, subtleties may get unnoticed. That means your app’s upfront design and features needs to prove that your app is different from others and it has to engage users in a way that they return back to complete a task.

Stage 3: Second Time Visit – Primary Task Achievement

If app successfully leaves its first impression, users will surely pay a next visit along with a task to fulfil. Now it’s time to contemplate: what would be the users’ primary task at second visit? And how you can make that task to achieve effortlessly and superficially for users? Getting an answer of both these questions will either expand your app’s life or put it to the end if you fail to play the cards correctly.

Stage 4: Complex Task Achievement

Surviving through three stages means you have created a good impression in users’ mind. It also means that users’ are expecting many things from your app. They think like if your app can do primary tasks snugly, then it can also help them achieve complex tasks. They will get deep enough to explore more paths and options available within the app. They will anticipate whether the app fits perfectly to their needs, so that they should keep it for later use. To make users say “yes” for app, give them options to unlock advance features.

Stage 5: Updates or Upgrades

This is another way helpful to accomplish Stage 4. Keep updating or upgrading your app to make users feel that how much they need the app. Constant updates and upgrades will maintain the interest of users in app.


Users are always looking for free apps. When they are in search of achieving some task through app, they first jump to apps. No doubt, they will get what they want for free as the market is noisy with too many similar-feature apps. So, try to keep your app free or atleast go for minimum price model.


Couchbase Mobile: A New Generation of Mobile App Development


Mobile app development era is turning to a new direction by adopting new changes in tech world with Couchbase Mobile – a powerful app development platform enabling developers to build network-independent mobile apps (with or without internet connection). 100k developers from large enterprises and others have adopted this new way of app development.

Since the invention of mobile applications, users and mobile app developers are waiting and struggling for the day to come when mobile apps can deliver user experience at offline mode same as they deliver at online mode. The day is near to come as we are noticing a huge move of mobile app developers towards building next generation apps where they can enjoy the below given benefits of Couchbase.

Product Innovation

Recently, Couchbase announced a new version named Couchbase Mobile 1.1. This new version organizes preview support for ForestDB which brings next-gen storage engine in mobile. Moreover, it also made changes to notifications by adding more capabilities to the cloud database. These changes will save a huge time of developers by reducing their coding work needed to maintain data in cloud as well as device. In turn, they will market apps speedily.

Architectural Extensions

What enterprises are seeking for – cost effective, easy and scalable applications to manage large and constantly enlarging data. Couchbase offers foundational advancements that is cost efficient and improves scalability, performance and resilience. It allows easy on-going work with large and growing data sets. This exclusive feature is delivered by Couchbase Server 3.0.

Extending Ecosystem

Couchbase was released in 2014. It’s been a year only and the system has been adopted by many developers from large enterprises and other fields. System integrators, VARs and ISVs across the world are approaching Couchbase to find the best solution of their app development needs. Some of Couchbase partners are Xamarin, Cybervision, Open System Technologies (OST), Think Ahead Software, Gimbal, Firefly, Telerik, Hitcents, TribeMedia and Unity. Couchbase mobile ecosystem is extending at a high speed. May be in upcoming months it will turn into a best alternative for mobile app development.

About Couchbase

  • Couchbase offers highest performing NoSQL distributed database platforms
  • Couchbase delivers mainly three platforms: Couchbase Server, Couchbase Lite and Couchbase Sync Gateway.
  • All Couchbase products are open source.
  • Developers use Couchbase platform especially for making enterprise apps.
  • Couchbase includes major industry leaders like Disney, AT&T, AOL, eBay, etc.

Mobile apps and app development world need something that can easily balance this growing field. Couchbase possesses such ability for growing number of apps as well as increasing burden of app developers. It delivers same functions, features and advancements that developers and users are seeking for since years.

6 Steps that Take Developers Close to Internet of Things

6 Steps to Get Prepare for Internet of

These days Internet of Things has caught the attention of mobile app developers, tech professionals and marketers. All of them are thinking of how to start with IoT as it is just in its infancy and no other brand has existed yet with such a strong IoT technology. But as per expectations our favourite brands have already set their foot and going further to make a history in IoT world. Like Google who has designed Brillo OS – a special OS for IoT positioning Google as a ring leader of this booming field.

Internet of Things is a limitless concept. Of course, modern development tools and empowering languages are there to help developers bring their ideas into life, but it’s easy said than done. Developers require preparation of app architecture and infrastructure to stay solid in storm of IoT. These six steps will help you in your IoT mission.

1. Fail Faster

Sounds comical, but this is the thing you must do at this stage of IoT. Faster you fail, faster you learn. You can’t wait for anyone to get fail and you can learn something from it as everybody is at the same place as you are. So, try harder, but don’t get stick to failure. Learn from it and create something better than it.

2. Think Technically

As IoT is a limitless concept, its hardware and software demands will also be limitless. You may need hundreds or thousands of devices to handle the burden. Also, IoT majorly depends on unbroken connectivity for which you need software with regular updates without disturbing the user experience.

3. Use Binary Encoded Messages

If the device supports binary encoding in place of ASCII, then you must use it. Binary encoded messages minimize your costs and shorten your app’s bandwidth requirements.

4. Organize Your App in Various Geographic Regions

If you have a single place for data across the world like datacenter, you can easily organize your app in various parts of geographic regions. As the datacenter will help you send faster response and also provide you flexibility while getting a handle on any privacy concerns.

5. Pick up a language enabling rapid prototype

Java and C# are the most common languages of today’s app. These apps work well with smartphone, but we can’t rely on these languages for IoT apps. Other languages like Scala, Ruby and Clojure favour rapid development process because of their advance features including minimal syntax, REPL and others. Or may be in future, a different language of IoT will come in light.

6. Start Outsourcing

May be you have all tools to build the foundation of your app, but some things are only understand and implemented by experienced app developers because nothing can replace human creativity. So, if you have already developed your app, but still unsatisfied from it, you can share it with developers and get some suggestions from them.

It will take time to build connected apps as only few frameworks and prewritten codes are existed. Big brands like Google, Apple and Samsung just have started to give priority to Internet of Things – nothing remarkable has been created yet. In short, you are surrounded by lack of resources where you have to try hard to make your assumed ideas work.